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StartDeathFrame

The frame a shape-drawn vehicle's wreck animation begins at.

Specification
Applies to
UnitType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
integer
When omitted
ComputedFacings × (FiringFrames + WalkFrames + 1), or -1 for a vehicle with no death frames.

The death run starts here, and unlike the walk, standing and firing blocks it is a single run shared by every facing rather than one run per facing.

The derived default leaves room for a walk block, a firing block and one further frame for each facing. That last frame stands in for the one standing frame a vehicle with FiringFrames is given by default; the derivation never consults StandingFrames itself, so a vehicle with a longer standing block has to name this frame outright.