StartDeathFrame
The frame a shape-drawn vehicle's wreck animation begins at.
Specification
- Applies to
- UnitType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- integer
- When omitted
- ComputedFacings × (FiringFrames + WalkFrames + 1), or -1 for a vehicle with no death frames.
The death run starts here, and unlike the walk, standing and firing blocks it is a single run shared by every facing rather than one run per facing.
The derived default leaves room for a walk block, a firing block and one further frame for each facing. That last frame stands in for the one standing frame a vehicle with FiringFrames is given by default; the derivation never consults StandingFrames itself, so a vehicle with a longer standing block has to name this frame outright.