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StartDeathFrame

The frame a shape-drawn vehicle's wreck animation begins at.

Specification
Applies to
UnitType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
integer
When omitted
ComputedFacings × (FiringFrames + WalkFrames + 1), or -1 for a vehicle with no death frames.

The death animation is one run, shared by every facing, starting at this frame.

The default places the death run after one walk run, one firing run and one extra frame for each facing. The extra frame matches the single standing frame per facing that a vehicle with FiringFrames gets by default. The default ignores StandingFrames and always counts one standing frame per facing. A vehicle whose StandingFrames is not 1 must set StartDeathFrame.