MaxDeathCounter
The number of game frames a destroyed vehicle with death frames lingers as a wreck before it explodes.
- Applies to
- UnitType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- integer
- When omitted
- ComputedThe derived StartDeathFrame plus DeathFrames, or -1 for a vehicle with no death frames.
A vehicle with DeathFrames above 0 stays on the map as a wreck when it is destroyed. The wreck explodes and is deleted once this many game frames have passed since its destruction. The value is a duration, not a frame number. It has no effect on a vehicle whose DeathFrames is 0.
The death animation runs for DeathFrames × DeathFrameRate game frames and then holds its last frame. A longer value leaves the wreck on that last frame for the rest of the time, and a shorter one cuts the animation off.
Left unset, the value is longer than the death animation at the default DeathFrameRate, so the wreck holds its last frame for a while before it explodes.