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CrewEscape

The chance that a destroyed vehicle's crew steps out as an infantry survivor.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
.5

The value is a probability from 0 to 1: .5 gives an even chance, and 0 never produces a crew. A destroyed vehicle rolls once and produces at most one soldier, whose type comes from Crew or Technician. The soldier appears at the wreck with strength between 5 and half its type’s maximum. It hunts for a computer house and stands guard for a human one.

A vehicle takes the roll only when all of these hold:

  • it was not destroyed in one of the ways listed below that leave no crew;
  • its type has Crewed=yes;
  • its type declares no Passengers capacity.

A transport therefore never produces a crew, even when it is crewed and empty. Structures do not use this setting; their survivor count comes from SurvivorRate and SurvivorDivisor.

Several kinds of destruction leave no crew, whatever this setting says. They include an energizing laser fence, a firestorm wall, an aircraft crashing onto the vehicle, and a bridge collapse, for a vehicle on the deck, beneath it, or driving onto it.

A vehicle taken by a hijacker skips the roll. The hijacker steps back out in the crew’s place, whatever this setting, Crewed= or the cause of destruction.