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Crewed

Allows the type to put a surviving infantry on the map when it is destroyed.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

Only a BuildingType’s and a UnitType’s value is consulted. A structure without it produces no survivors at all, whatever SurvivorRate and SurvivorDivisor work out to; Survivors covers the count and the per-cell odds. A vehicle without it produces no escaping crew, and a vehicle that carries passengers is refused the crew as well.

An InfantryType and an AircraftType read the value and store it, but no path reads it back for either.

A vehicle stolen by an infantryman — by either theft feature — is the exception on the vehicle side: the hijacker steps back out when that vehicle dies whether or not the type is crewed, and without the escape roll a crew would have to pass.

See alsocapture