Crewed
Allows the type to put a surviving infantry on the map when it is destroyed.
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
Only a BuildingType’s and a UnitType’s value is consulted. A structure without it produces no survivors at all, whatever SurvivorRate and SurvivorDivisor work out to; Survivors covers the count and the per-cell odds. A vehicle without it produces no escaping crew, and a vehicle that carries passengers is refused the crew as well.
An InfantryType and an AircraftType read the value and store it, but no path reads it back for either.
A vehicle stolen by an infantryman — by either theft feature — is the exception on the vehicle side: the hijacker steps back out when that vehicle dies whether or not the type is crewed, and without the escape roll a crew would have to pass.