Crewed
Allows a structure or vehicle of the type to release surviving infantry when it is destroyed, or when a structure is sold.
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
A structure releases survivors when it is destroyed or sold only if its type is Crewed=yes. Without it, the structure releases none, whatever SurvivorRate and SurvivorDivisor work out to. Survivors covers the count and the odds for each cell.
A destroyed vehicle can release one crew member only if its type is Crewed=yes and declares no Passengers capacity. CrewEscape sets the chance and lists the deaths that leave no crew.
A vehicle stolen by an infantryman, through either theft feature, does not use the key. When it is destroyed, the thief steps back out with no crew-escape roll.
An InfantryType or AircraftType accepts the key, but it has no effect on either.