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SurvivorDivisor

The divisor applied to a structure's cost when its number of survivors is worked out.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
integer
When omitted
100

SurvivorDivisor works as a price per survivor. A structure yields one survivor for every SurvivorDivisor credits of the part of its cost that SurvivorRate keeps, rounded down. That part must reach five times the divisor to yield the maximum of five survivors. A part smaller than the divisor still yields one.

rules.ini
[General]
SurvivorRate=.4
SurvivorDivisor=200 ; a 1,000-credit structure yields two survivors

A structure that has changed hands uses twice the divisor for the rest of the match, which roughly halves its survivors. The divisor doubles only once, however many times the structure changes hands.

SurvivorDivisor=0 gives every structure no survivors.

See also — capture