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SurvivorRate

The fraction of a structure's cost that decides how many survivors leave it.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
.5

A structure’s survivor count is its cost multiplied by SurvivorRate and divided by SurvivorDivisor, rounded down and then limited to between 1 and 5. The cost is what the structure’s current owner pays for its type. A higher rate gives more survivors, but only within that range of 1 to 5.

Only a Crewed=yes type produces survivors. A sold structure tries to place every survivor, unless its type sets UndeploysInto. A survivor with no free spot to stand on is lost. A destroyed structure rolls for them cell by cell. Survivors covers those odds and how a capture or an armed demolition charge changes them.

See also — capture