Passengers
How many objects the type can carry at once.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
0
[MYAPC] ; a UnitType registered in [VehicleTypes]Passengers=5PipScale=PassengersThe figure counts objects, not weight or size: five passengers are five objects whatever they are. Zero is what makes a type not a transport at all, and that is checked before anything else — a load request to a type with no capacity is refused outright, and so is one from a house the transport is not allied with, or one that arrives when the hold is already full. A vehicle additionally refuses to load while it is standing on a water or shore cell.
Any capacity above zero changes several unrelated things about the type:
- Its pip row switches to showing the hold, one pip per slot colored by each passenger’s own
Pip, instead of a scaled quantity. The row still has no pips untilPipScalegives it a length, and that length is whateverPipScalegives — five under the passenger scale however large the capacity, ten underPower, eight underCharge. - A vehicle gains the ability to deploy — unloading is a deploy — where a vehicle with no capacity, no
DeploysIntoand noIsMobileEMP=yeshas nothing to deploy into and is refused. That unload is then blocked while the vehicle stands on a bridge, and blocked again when its own cell or any of the four cells around it lies under one. - A vehicle stops producing an escaping crew when it dies, whatever
Crewed=yessays;CrewEscapecovers that exclusion. - A computer house treats the type as a transport: teams look for it when a script wants one, and an enemy ion cannon rates it at
AIIonCannonAPCValuerather than as an ordinary vehicle.