Skip to content

Passengers

How many objects the type can carry at once.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
0
rules.ini
[MYAPC] ; a UnitType registered in [VehicleTypes]
Passengers=5
PipScale=Passengers

The figure counts objects, not weight or size: five passengers are five objects whatever they are. Zero is what makes a type not a transport at all, and that is checked before anything else — a load request to a type with no capacity is refused outright, and so is one from a house the transport is not allied with, or one that arrives when the hold is already full. A vehicle additionally refuses to load while it is standing on a water or shore cell.

Any capacity above zero changes several unrelated things about the type:

  • Its pip row switches to showing the hold, one pip per slot colored by each passenger’s own Pip, instead of a scaled quantity. The row still has no pips until PipScale gives it a length, and that length is whatever PipScale gives — five under the passenger scale however large the capacity, ten under Power, eight under Charge.
  • A vehicle gains the ability to deploy — unloading is a deploy — where a vehicle with no capacity, no DeploysInto and no IsMobileEMP=yes has nothing to deploy into and is refused. That unload is then blocked while the vehicle stands on a bridge, and blocked again when its own cell or any of the four cells around it lies under one.
  • A vehicle stops producing an escaping crew when it dies, whatever Crewed=yes says; CrewEscape covers that exclusion.
  • A computer house treats the type as a transport: teams look for it when a script wants one, and an enemy ion cannon rates it at AIIonCannonAPCValue rather than as an ordinary vehicle.