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VisibleLoad

Parsed cargo-visibility flag that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
boolean
When omitted
no
Used by the game
No — loaded but not used

Nothing reads the stored flag, so a transport draws exactly the same whether it is empty or full. What a loaded transport does show is its cargo pips, which PipScale and Passengers control.