VisibleLoad
Parsed cargo-visibility flag that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- boolean
- When omitted
no- Used by the game
- No — loaded but not used
Nothing reads the stored flag, so a transport draws exactly the same whether it is empty or full. What a loaded transport does show is its cargo pips, which PipScale and Passengers control.