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Let transports carry vehicles

Changes0.2.0 (in development)

NewPlanned for 0.2.0

IsVehicleTransport=yes in a transport’s section of rules.ini lets the transport carry vehicles as well as infantry.

A transport’s Passengers= is now its total room, and each passenger takes up as much of it as its own Size=. A transport also refuses any passenger whose Size= is larger than the transport’s SizeLimit=. A ruleset that sets neither key keeps the passenger counts it had.

A vehicle unloaded from a transport now stops at the center of its cell. It used to stop on one of the infantry positions within the cell, where it was drawn in the wrong place and could not dock at a repair bay.

When a transport vehicle is destroyed, a vehicle passenger can now escape as infantry can, if it can enter the cell the transport stood on. Only infantry could escape before.

Affected entities

Credit: ZivDero, Rampastring