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Technician

The InfantryType a crewed object leaves as its survivor when its house has no side, and sometimes when it is armed.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
class
When omitted
none

A Crewed=yes structure or vehicle produces this type as a survivor in two cases:

  • its owning house names no Side=, in which case every survivor is of this type;
  • its owning house names a side and the object has a primary weapon, in which case each survivor is of this type on a 15% roll.

Before either test, a structure that builds structures and has never been captured takes a one-in-four roll for the [General] Engineer type. Other survivors are Crew. The Crew page gives the full order.

Each survivor is chosen separately, so one object can leave a mix of types.

Every country in the stock rules names a side, so the first case arises only for a country that a mod leaves without one.

A survivor whose type is Nominal=yes can be marked as a technician, whether its type came from this key, Crew or Engineer:

  • A sold structure marks every such survivor.
  • A destroyed structure marks such survivors only if it has build-up artwork.
  • A vehicle’s escaping crew is never marked.

A marked survivor is named with the game’s “Technician” text, cannot be picked up as a civilian evacuee, and is not counted among its house’s infantry.

See also — capture, Crew, Crewed