Technician
The InfantryType a crewed object leaves as its survivor when its house has no side, and sometimes when it is armed.
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- class
- When omitted
none
A Crewed=yes structure or vehicle produces this type as a survivor in two cases:
- its owning house names no
Side=, in which case every survivor is of this type; - its owning house names a side and the object has a primary weapon, in which case each survivor is of this type on a 15% roll.
Before either test, a structure that builds structures and has never been captured takes a one-in-four roll for the [General] Engineer type. Other survivors are Crew. The Crew page gives the full order.
Each survivor is chosen separately, so one object can leave a mix of types.
Every country in the stock rules names a side, so the first case arises only for a country that a mod leaves without one.
A survivor whose type is Nominal=yes can be marked as a technician, whether its type came from this key, Crew or Engineer:
- A sold structure marks every such survivor.
- A destroyed structure marks such survivors only if it has build-up artwork.
- A vehicle’s escaping crew is never marked.
A marked survivor is named with the game’s “Technician” text, cannot be picked up as a civilian evacuee, and is not counted among its house’s infantry.