Crew
The InfantryType that ordinarily leaves a destroyed or sold object as its survivor.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- class
- When omitted
none
Only a Crewed=yes structure or vehicle produces survivors. Survivors covers how many a structure produces, and CrewEscape covers a vehicle’s crew. The type of each survivor is chosen separately, by these tests in order:
- A structure that has never been captured and whose type builds structures produces the
[General]Engineertype on a one-in-four roll. - An object whose house belongs to no side produces the
Techniciantype. - An armed object whose house has a side produces the
Techniciantype on a 15% roll. - Any other survivor is of this type.
The value does not have to be listed under [InfantryTypes]. A name the game does not already know registers a new InfantryType, and a section of that name is still read, because object sections are read after [General]. A name with no section of its own gives a type with only engine defaults and no animation sequence, and a survivor of that type crashes the game once it animates.