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Crew

The InfantryType that ordinarily leaves a destroyed or sold object as its survivor.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
class
When omitted
none

Only a Crewed=yes structure or vehicle produces survivors. Survivors covers how many a structure produces, and CrewEscape covers a vehicle’s crew. The type of each survivor is chosen separately, by these tests in order:

  1. A structure that has never been captured and whose type builds structures produces the [General] Engineer type on a one-in-four roll.
  2. An object whose house belongs to no side produces the Technician type.
  3. An armed object whose house has a side produces the Technician type on a 15% roll.
  4. Any other survivor is of this type.

The value does not have to be listed under [InfantryTypes]. A name the game does not already know registers a new InfantryType, and a section of that name is still read, because object sections are read after [General]. A name with no section of its own gives a type with only engine defaults and no animation sequence, and a survivor of that type crashes the game once it animates.

See also — capture, Crewed, Technician