Nominal
Shows the type's real name to a player it is not allied with, instead of a generic label.
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
[MYPRISON] ; a BuildingType registered in [BuildingTypes]Nominal=yesHolding the cursor over an object names it. An object belonging to a house the player is allied with always gives its own Name=; one belonging to anybody else is normally reduced to a generic label — “Enemy Soldier” for infantry, “Enemy Vehicle” for a vehicle or an aircraft, “Enemy Structure” for a building. This key is what exempts a type from that reduction, so a civilian or story structure keeps its real name for every player on the map. A structure placed by a map file can carry the same exemption on the individual building, whatever its type says.
The flag has a second, unrelated use on InfantryTypes. A structure’s survivor of a Nominal=yes type is marked a technician, which relabels it, keeps it out of its house’s infantry tally and bars it from being lifted out as a civilian evacuee; Technician covers which structures mark their survivors that way.