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Nominal

Shows the type's real name to a player it is not allied with, instead of a generic label.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no
rules.ini
[MYPRISON] ; a BuildingType registered in [BuildingTypes]
Nominal=yes

Holding the cursor over an object names it. An object belonging to a house the player is allied with always gives its own Name=; one belonging to anybody else is normally reduced to a generic label — “Enemy Soldier” for infantry, “Enemy Vehicle” for a vehicle or an aircraft, “Enemy Structure” for a building. This key is what exempts a type from that reduction, so a civilian or story structure keeps its real name for every player on the map. A structure placed by a map file can carry the same exemption on the individual building, whatever its type says.

The flag has a second, unrelated use on InfantryTypes. A structure’s survivor of a Nominal=yes type is marked a technician, which relabels it, keeps it out of its house’s infantry tally and bars it from being lifted out as a civilian evacuee; Technician covers which structures mark their survivors that way.

See alsoTechnician, Crewed, Invisible