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Nominal

Shows the type's real name to a player it is not allied with, instead of a generic label.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no
rules.ini
[MYPRISON] ; a BuildingType registered in [BuildingTypes]
Nominal=yes

Holding the cursor over an object shows its name. That is normally the type’s Name=, though a technician (below) and a disguised soldier can show another name. The player sees the name on objects that the player or an ally owns, and an observer sees it on every object. Any other object normally shows a generic label instead: “Enemy Soldier” for infantry, “Enemy Vehicle” for a vehicle or aircraft, and “Enemy Structure” for a structure. Nominal=yes exempts the type, so a civilian or story structure shows its real name to every player.

A structure placed by a map can carry the same exemption on that one building, whatever its type sets.

On an InfantryType, the key has a second, unrelated effect. A structure’s survivor of this type can be marked as a technician. A technician is named “Technician”, does not count toward its house’s infantry total, and cannot be picked up as a civilian evacuee. Technician lists when a sold or destroyed structure marks its survivors.

See also — Technician, Crewed, Invisible