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CarriesCrate

Whether a destroyed vehicle of this type drops a crate, when the scenario allows the drop.

Specification
Applies to
UnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

The scenario decides whether the drop happens at all. A destroyed vehicle with the flag can drop a crate only when Any of:

With neither scenario flag set, the type’s flag has no visible consequence.

Crates dropped by destroyed vehicles covers where the crate lands, what happens when no cell nearby is free, how long the crate lasts, and the trigger action that changes TrainCrate during a mission.

A type with DeathFrames above 0 never drops the crate, because its destroyed vehicle stays on the map as a wreck and the wreck’s final explosion skips the drop.

See also — crates