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CarriesCrate

Whether a destroyed vehicle of this type drops a crate, when the scenario allows the drop.

Specification
Applies to
UnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

The scenario decides whether the drop happens at all. A destroyed vehicle carrying the flag drops a crate under Any of:

With neither scenario flag set, the type’s own flag has no visible consequence.

The crate is placed on a nearby cell that carries no overlay and is passable to tracked movement, and it uses the same overlay as a randomly placed crate. It is not registered with the crate tracker, so unlike a random crate it never expires.

See alsocrates