CarriesCrate
Whether a destroyed vehicle of this type drops a crate, when the scenario allows the drop.
Specification
- Applies to
- UnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
The scenario decides whether the drop happens at all. A destroyed vehicle with the flag can drop a crate only when Any of:
- All of: its type is not
IsTrain=yes, and the scenario setsTruckCrate=yes; - All of: its type is
IsTrain=yes, and the scenario setsTrainCrate=yes.
With neither scenario flag set, the type’s flag has no visible consequence.
Crates dropped by destroyed vehicles covers where the crate lands, what happens when no cell nearby is free, how long the crate lasts, and the trigger action that changes TrainCrate during a mission.
A type with DeathFrames above 0 never drops the crate, because its destroyed vehicle stays on the map as a wreck and the wreck’s final explosion skips the drop.
See also — crates