62 — Turn on building
Puts every switched-off structure whose tag is attached to this trigger back into service.
Editor data
- Numeric ID
62- Engine ID
TACTION_TURN_ON_ATTACHED- Editor name
- Turn on building
- Need token
NEED_NONE- Parameters
- None
- Attachment
- object
INI example
[Actions]
<TriggerID>=1,62,0,0,0,0,0,0,Caveats
- Every structure in the scenario whose tag is attached to this trigger is switched on, not only the structure that sprang it. A structure in limbo, or one not yet placed on the map, is skipped.
- Only a structure that has been switched off is affected. A structure that is running below capacity because its house is short of power is still switched on, so the action leaves it and the shortage unchanged.
- A switched-off structure that is stunned, for example by an [EM pulse](/systems/emp-pulse/), stays off.
- A house under player control hears the structure-online announcement. Several structures switched on by one firing produce one announcement.