62 — Turn on building
Puts every switched-off structure whose tag is attached to this trigger back into service.
Editor data
- Numeric ID
62- Engine ID
TACTION_TURN_ON_ATTACHED- Editor name
- Turn on building
- Need token
NEED_NONE- Parameters
- None
- Attachment
- object
INI example
[Actions]
<TriggerID>=1,62,0,0,0,0,0,0,Caveats
- The action sweeps every structure in the scenario and switches on each one whose tag is attached to the same trigger; it is not limited to the structure that sprang it. A structure in limbo, or one not yet put down on the map, is passed over.
- Only a structure that has been switched off is reached. A structure whose functions are cut back because its house is short of power has not been switched off, so the action passes over it and the shortfall is untouched.