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62 — Turn on building

Puts every switched-off structure whose tag is attached to this trigger back into service.

Editor data
Numeric ID
62
Engine ID
TACTION_TURN_ON_ATTACHED
Editor name
Turn on building
Need token
NEED_NONE
Parameters
None
Attachment
object
INI example
[Actions]
<TriggerID>=1,62,0,0,0,0,0,0,
Caveats
  • Every structure in the scenario whose tag is attached to this trigger is switched on, not only the structure that sprang it. A structure in limbo, or one not yet placed on the map, is skipped.
  • Only a structure that has been switched off is affected. A structure that is running below capacity because its house is short of power is still switched on, so the action leaves it and the shortage unchanged.
  • A switched-off structure that is stunned, for example by an [EM pulse](/systems/emp-pulse/), stays off.
  • A house under player control hears the structure-online announcement. Several structures switched on by one firing produce one announcement.