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61 — Turn off building

Takes every structure whose tag is attached to this trigger out of service.

Editor data
Numeric ID
61
Engine ID
TACTION_TURN_OFF_ATTACHED
Editor name
Turn off building
Need token
NEED_NONE
Parameters
None
Attachment
object
INI example
[Actions]
<TriggerID>=1,61,0,0,0,0,0,0,
Caveats
  • Every structure in the scenario whose tag is attached to this trigger is switched off, not only the structure that sprang it. A structure in limbo, or one not yet placed on the map, is skipped.
  • Only a structure that is switched on and whose type has a negative Power= or is Powered=yes is affected. Other tagged structures keep running.
  • The action ignores TogglePower, so it can switch off a structure the player cannot switch back on.
  • Switching off has the same effects as the player's power toggle, listed under [switching a structure off](/systems/power/#switching-a-structure-off).
  • A house under player control hears the structure-offline announcement. Several structures switched off by one firing produce one announcement.