61 — Turn off building
Takes every structure whose tag is attached to this trigger out of service.
Editor data
- Numeric ID
61- Engine ID
TACTION_TURN_OFF_ATTACHED- Editor name
- Turn off building
- Need token
NEED_NONE- Parameters
- None
- Attachment
- object
INI example
[Actions]
<TriggerID>=1,61,0,0,0,0,0,0,Caveats
- The action sweeps every structure in the scenario and switches off each one whose tag is attached to the same trigger; it is not limited to the structure that sprang it. A structure in limbo, or one not yet put down on the map, is passed over.
- Only a structure currently switched on is reached, and the switch itself asks that the type carry drain or be
Powered=yes. A tagged structure that is neither is left running. - Every structure the action does switch off announces itself separately to a house under player control.