61 — Turn off building
Takes every structure whose tag is attached to this trigger out of service.
Editor data
- Numeric ID
61- Engine ID
TACTION_TURN_OFF_ATTACHED- Editor name
- Turn off building
- Need token
NEED_NONE- Parameters
- None
- Attachment
- object
INI example
[Actions]
<TriggerID>=1,61,0,0,0,0,0,0,Caveats
- Every structure in the scenario whose tag is attached to this trigger is switched off, not only the structure that sprang it. A structure in limbo, or one not yet placed on the map, is skipped.
- Only a structure that is switched on and whose type has a negative
Power=or isPowered=yesis affected. Other tagged structures keep running. - The action ignores
TogglePower, so it can switch off a structure the player cannot switch back on. - Switching off has the same effects as the player's power toggle, listed under [switching a structure off](/systems/power/#switching-a-structure-off).
- A house under player control hears the structure-offline announcement. Several structures switched off by one firing produce one announcement.