TogglePower
Whether the player may switch this structure on and off.
Specification
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
yes
The power cursor offers the toggle only on a selectable, player-controlled structure of a type that is TogglePower=yes and either drains power or is Powered=yes. TogglePower=no therefore takes the structure out of the player’s reach, but it does not keep the structure switched on: the Turn off building trigger action and a scenario’s own structure record reach the same switch and require only drain or Powered=yes.
See also — power