TogglePower
Whether the player may switch this structure on and off.
Specification
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
yes
TogglePower=no stops the player switching the structure on or off with the power cursor. Switching a structure off lists the other tests the cursor applies.
It does not keep the structure switched on. The Turn off building trigger action and a scenario’s structure record can switch it off regardless, and the player then cannot switch it back on.
TogglePower=no also changes what a power shortfall does to a Powered=yes structure with drain:
- The structure stays operational, so its powered animations and lights keep running.
- Its weapons still cannot fire, and a
SAM=yeslauncher still stops tracking.
Defenses defines operational and sets these tests side by side.
See also — power