64 — Light flash (small) at...
Lights the ground around a waypoint for a moment and harms nothing standing there.
Editor data
- Numeric ID
64- Engine ID
TACTION_LIGHT_SMALL- Editor name
- Light flash (small) at...
- Need token
NEED_WAYPOINT- Parameters
- Waypoint
waypoint
- Waypoint
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,64,0,0,0,0,0,0,<Waypoint>[Actions]DemoSpark=1,64,0,7,0,0,0,0,H ; trigger DemoSpark flashes at waypoint 7, whose label is HThe number 7 is the waypoint the flash is centered on. The trailing H is the same waypoint written as its label, in the field an editor fills in.
Valid values
- A scenario waypoint. The action reads it from the waypoint number the line carries, not from the waypoint name at the end of the line.
Caveats
- No flash appears at all unless the warhead named by
C4Warheadin the rules is marked bright. The action is otherwise silent about it, and the trigger carries on as normal. - Nothing is damaged, moved or destroyed. The light is the whole of the effect.
- The action asks for a flash sized from a figure of 50, which falls under the floor the engine holds flash sizes to, so this is the smallest flash the engine draws and the medium flash is only about a fifth wider.
- The number field is where the engine writes this waypoint as well as where it reads it, so the number a line carries there survives the engine writing the scenario out again. The name at the end of the line is written from a separate field, which is the one an editor is prompted to fill in and the one that the actions reading a waypoint from the end of the line work from.