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66 — Light flash (large) at...

Briefly lights the ground around a waypoint with the largest flash, and harms nothing there.

Editor data
Numeric ID
66
Engine ID
TACTION_LIGHT_LARGE
Editor name
Light flash (large) at...
Need token
NEED_WAYPOINT
Parameters
  1. Waypointwaypoint
Attachment
none
INI example
[Actions]
<TriggerID>=1,66,0,0,0,0,0,0,<Waypoint>
map file
[Actions]
DemoSpark=1,66,0,11,0,0,0,0,L ; trigger DemoSpark flashes at waypoint 11, whose label is L

The flash is centered on waypoint 11 (L).

Valid values

  • A scenario waypoint, written as its number in the fourth field of the line. Waypoint A is 0. The action ignores the waypoint label at the end of the line.
Caveats
  • No flash appears unless the warhead that C4Warhead names sets Bright=yes.
  • Nothing is damaged, moved or destroyed. The light is the whole effect.
  • This is the widest flash the engine draws, about three times as wide as the small flash.
  • The flash brightens and fades within about ten game frames. It is not drawn while fog of war covers the waypoint.