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66 — Light flash (large) at...

Lights the ground around a waypoint for a moment and harms nothing standing there.

Editor data
Numeric ID
66
Engine ID
TACTION_LIGHT_LARGE
Editor name
Light flash (large) at...
Need token
NEED_WAYPOINT
Parameters
  1. Waypointwaypoint
Attachment
none
INI example
[Actions]
<TriggerID>=1,66,0,0,0,0,0,0,<Waypoint>
map file
[Actions]
DemoSpark=1,66,0,11,0,0,0,0,L ; trigger DemoSpark flashes at waypoint 11, whose label is L

The number 11 is the waypoint the flash is centered on. The trailing L is the same waypoint written as its label, in the field an editor fills in.

Valid values

  • A scenario waypoint. The action reads it from the waypoint number the line carries, not from the waypoint name at the end of the line.
Caveats
  • No flash appears at all unless the warhead named by C4Warhead in the rules is marked bright. The action is otherwise silent about it, and the trigger carries on as normal.
  • Nothing is damaged, moved or destroyed. The light is the whole of the effect.
  • The action asks for a flash sized from a figure of 300, well past the ceiling the engine holds flash sizes to, so this is the widest flash the engine draws and nothing can ask for a wider one.
  • The number field is where the engine writes this waypoint as well as where it reads it, so the number a line carries there survives the engine writing the scenario out again. The name at the end of the line is written from a separate field, which is the one an editor is prompted to fill in and the one that the actions reading a waypoint from the end of the line work from.