66 — Light flash (large) at...
Briefly lights the ground around a waypoint with the largest flash, and harms nothing there.
Editor data
- Numeric ID
66- Engine ID
TACTION_LIGHT_LARGE- Editor name
- Light flash (large) at...
- Need token
NEED_WAYPOINT- Parameters
- Waypoint
waypoint
- Waypoint
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,66,0,0,0,0,0,0,<Waypoint>[Actions]DemoSpark=1,66,0,11,0,0,0,0,L ; trigger DemoSpark flashes at waypoint 11, whose label is LThe flash is centered on waypoint 11 (L).
Valid values
- A scenario waypoint, written as its number in the fourth field of the line. Waypoint
Ais0. The action ignores the waypoint label at the end of the line.
Caveats
- No flash appears unless the warhead that
C4Warheadnames setsBright=yes. - Nothing is damaged, moved or destroyed. The light is the whole effect.
- This is the widest flash the engine draws, about three times as wide as the small flash.
- The flash brightens and fades within about ten game frames. It is not drawn while fog of war covers the waypoint.