67 — Announce Win
Wins the mission for the player at this machine without the usual SavourDelay pause.
Editor data
- Numeric ID
67- Engine ID
TACTION_ANNOUNCE_WIN- Editor name
- Announce Win
- Need token
NEED_NONE- Parameters
- None
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,67,0,0,0,0,0,0,When it takes effect
Section titled “When it takes effect”The action does nothing when the player at this machine is already flagged for any of these results:
- a win;
- a loss;
- self-destruction, which follows a surrender in a multiplayer game.
Otherwise the action flags the player to win and starts no SavourDelay pause. The win takes effect at once, normally in the same frame, unless one of these holds it back:
- In a campaign or standalone mission, the player’s house still has an allow-win hold. The win waits until the hold is lifted.
- A result countdown is already running for the player’s house, such as the one that removing an allow-win tag restarts. The win waits for it to finish.
The win sequence describes what runs once the win takes effect.
Caveats
- The action does more than announce. It decides the mission, and no further action is needed to end it.
- The player at this machine wins, whichever house owns the trigger.
- In a multiplayer game, every player wins, because the action runs on every machine and flags the player at that machine.
- In a campaign or standalone mission, the player's controls are locked and the mission-accomplished caption and EVA line play. In skirmish and multiplayer games, the victory caption and EVA line play instead.