67 — Announce Win
Wins the mission for the player at this machine, and does it without the usual pause to watch.
Editor data
- Numeric ID
67- Engine ID
TACTION_ANNOUNCE_WIN- Editor name
- Announce Win
- Need token
NEED_NONE- Parameters
- None
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,67,0,0,0,0,0,0,When it takes effect
Section titled “When it takes effect”All of the following must hold, or the action changes nothing at all:
- the player at this machine is not already flagged to win;
- that player is not already flagged to lose;
- that player is not already flagged to have everything destroyed.
The first verdict a mission reaches therefore stands, and a second Announce Win after any of the three is silently ignored.
Caveats
- The action does more than announce. The mission is over as soon as it runs, and no further action is needed to end it.
- The trigger's own house has no bearing on which side wins. The player at this machine is the one flagged, whoever owns the trigger.
- The pause a mission normally leaves before the result is carried out is skipped, so the win is settled on the winner's very next update rather than after the savour delay.
- In a campaign game the player's input is locked and the mission-accomplished caption and EVA line play. In any other session the victory caption and line play instead.