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67 — Announce Win

Wins the mission for the player at this machine, and does it without the usual pause to watch.

Editor data
Numeric ID
67
Engine ID
TACTION_ANNOUNCE_WIN
Editor name
Announce Win
Need token
NEED_NONE
Parameters
None
Attachment
none
INI example
[Actions]
<TriggerID>=1,67,0,0,0,0,0,0,

All of the following must hold, or the action changes nothing at all:

  • the player at this machine is not already flagged to win;
  • that player is not already flagged to lose;
  • that player is not already flagged to have everything destroyed.

The first verdict a mission reaches therefore stands, and a second Announce Win after any of the three is silently ignored.

Caveats
  • The action does more than announce. The mission is over as soon as it runs, and no further action is needed to end it.
  • The trigger's own house has no bearing on which side wins. The player at this machine is the one flagged, whoever owns the trigger.
  • The pause a mission normally leaves before the result is carried out is skipped, so the win is settled on the winner's very next update rather than after the savour delay.
  • In a campaign game the player's input is locked and the mission-accomplished caption and EVA line play. In any other session the victory caption and line play instead.