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68 — Announce Lose

Loses the mission for the player at this machine, and does it without the usual pause to watch.

Editor data
Numeric ID
68
Engine ID
TACTION_ANNOUNCE_LOSE
Editor name
Announce Lose
Need token
NEED_NONE
Parameters
None
Attachment
none
INI example
[Actions]
<TriggerID>=1,68,0,0,0,0,0,0,
Caveats
  • The action does more than announce. The mission is over as soon as it runs, and no further action is needed to end it.
  • The trigger's own house has no bearing on which side loses. The player at this machine is the one flagged, whoever owns the trigger.
  • A pending win is cancelled whatever else happens, even where the rest of the action is passed over because a loss or a destruction was already flagged.
  • The pause a mission normally leaves before the result is carried out is skipped, so the loss is settled on that player's very next update rather than after the savour delay.
  • In a campaign game the player's input is locked and the mission-failed caption and EVA line play. In any other session the defeat caption and line play instead.