68 — Announce Lose
Loses the mission for the player at this machine without the usual SavourDelay pause.
Editor data
- Numeric ID
68- Engine ID
TACTION_ANNOUNCE_LOSE- Editor name
- Announce Lose
- Need token
NEED_NONE- Parameters
- None
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,68,0,0,0,0,0,0,Caveats
- The action does more than announce. It decides the mission, and no further action is needed to end it.
- The player at this machine loses, whichever house owns the trigger.
- In a multiplayer game, every player loses, because the action runs on every machine and flags the player at that machine.
- A pending win is cancelled and the loss replaces it. This includes a win that [Announce Win](/mapping/actions/taction-announce-win/) flagged and a win that an [allow-win](/mapping/actions/taction-allowwin/) hold is delaying.
- The action does nothing when the player is already flagged to lose, or to self-destruct after a surrender in a multiplayer game.
- The action starts no [
SavourDelay](/keys/savourdelay/) pause, so the loss takes effect at once, normally in the same frame. A result countdown already running for the player's house, such as the one that removing an [allow-win tag](/mapping/actions/taction-allowwin/#what-brings-the-count-back-down) restarts, finishes first. - In a campaign or standalone mission, the player's controls are locked and the mission-failed caption and EVA line play. In skirmish and multiplayer games, the defeat caption and EVA line play instead.