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68 — Announce Lose

Loses the mission for the player at this machine without the usual SavourDelay pause.

Editor data
Numeric ID
68
Engine ID
TACTION_ANNOUNCE_LOSE
Editor name
Announce Lose
Need token
NEED_NONE
Parameters
None
Attachment
none
INI example
[Actions]
<TriggerID>=1,68,0,0,0,0,0,0,
Caveats
  • The action does more than announce. It decides the mission, and no further action is needed to end it.
  • The player at this machine loses, whichever house owns the trigger.
  • In a multiplayer game, every player loses, because the action runs on every machine and flags the player at that machine.
  • A pending win is cancelled and the loss replaces it. This includes a win that [Announce Win](/mapping/actions/taction-announce-win/) flagged and a win that an [allow-win](/mapping/actions/taction-allowwin/) hold is delaying.
  • The action does nothing when the player is already flagged to lose, or to self-destruct after a surrender in a multiplayer game.
  • The action starts no [SavourDelay](/keys/savourdelay/) pause, so the loss takes effect at once, normally in the same frame. A result countdown already running for the player's house, such as the one that removing an [allow-win tag](/mapping/actions/taction-allowwin/#what-brings-the-count-back-down) restarts, finishes first.
  • In a campaign or standalone mission, the player's controls are locked and the mission-failed caption and EVA line play. In skirmish and multiplayer games, the defeat caption and EVA line play instead.