68 — Announce Lose
Loses the mission for the player at this machine, and does it without the usual pause to watch.
Editor data
- Numeric ID
68- Engine ID
TACTION_ANNOUNCE_LOSE- Editor name
- Announce Lose
- Need token
NEED_NONE- Parameters
- None
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,68,0,0,0,0,0,0,Caveats
- The action does more than announce. The mission is over as soon as it runs, and no further action is needed to end it.
- The trigger's own house has no bearing on which side loses. The player at this machine is the one flagged, whoever owns the trigger.
- A pending win is cancelled whatever else happens, even where the rest of the action is passed over because a loss or a destruction was already flagged.
- The pause a mission normally leaves before the result is carried out is skipped, so the loss is settled on that player's very next update rather than after the savour delay.
- In a campaign game the player's input is locked and the mission-failed caption and EVA line play. In any other session the defeat caption and line play instead.