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69 — Force end

Wins the mission for the player at this machine after the SavourDelay pause, unless the player's result is already decided.

Editor data
Numeric ID
69
Engine ID
TACTION_FORCE_END
Editor name
Force end
Need token
NEED_NONE
Parameters
None
Attachment
none
INI example
[Actions]
<TriggerID>=1,69,0,0,0,0,0,0,
Caveats
  • The player at this machine wins, whichever house owns the trigger, with the same caption, EVA line and control lock as [Announce Win](/mapping/actions/taction-announce-win/).
  • In a multiplayer game, every player wins, because the action runs on every machine and flags the player at that machine.
  • Unlike Announce Win, this action starts the [SavourDelay](/keys/savourdelay/) pause, so the mission runs on for that long before the win takes effect. In a campaign or standalone mission, the win also waits for any [allow-win](/mapping/actions/taction-allowwin/) hold to be lifted.
  • When the player is already flagged to win, to lose, or to self-destruct after a surrender in a multiplayer game, the action does nothing. The pending result and its timing stand.