69 — Force end
Wins the mission for the player at this machine after the SavourDelay pause, unless the player's result is already decided.
Editor data
- Numeric ID
69- Engine ID
TACTION_FORCE_END- Editor name
- Force end
- Need token
NEED_NONE- Parameters
- None
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,69,0,0,0,0,0,0,Caveats
- The player at this machine wins, whichever house owns the trigger, with the same caption, EVA line and control lock as [Announce Win](/mapping/actions/taction-announce-win/).
- In a multiplayer game, every player wins, because the action runs on every machine and flags the player at that machine.
- Unlike Announce Win, this action starts the [
SavourDelay](/keys/savourdelay/) pause, so the mission runs on for that long before the win takes effect. In a campaign or standalone mission, the win also waits for any [allow-win](/mapping/actions/taction-allowwin/) hold to be lifted. - When the player is already flagged to win, to lose, or to self-destruct after a surrender in a multiplayer game, the action does nothing. The pending result and its timing stand.