70 — Destroy Tag
Changed in 0.1.0
Removes every tag of the named type, together with the triggers attached to each.
Editor data
- Numeric ID
70- Engine ID
TACTION_DESTROY_TAG- Editor name
- Destroy Tag...
- Need token
NEED_TAG- Parameters
- Tag
tag
- Tag
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,70,3,<Tag>,0,0,0,0,The disposal that clears a held victory
Section titled “The disposal that clears a held victory”Destroy Tag is the dependable way to lift an allow-win hold. The tag is removed with its triggers still attached, so the hold is lifted whatever lifetime the tag had and however many triggers it held.
The hold stays in two cases:
- Destroy Trigger has already removed the tag’s triggers.
- Springing has already removed the tag, so there is no tag of that type left to name.
Removing an allow-win tag with a trigger still attached also restarts a house’s result countdown, so a win flagged for that house in the same frame waits for the countdown. Allow Win gives the count, the house whose countdown restarts, and the countdown’s length.
Valid values
- A tag type the scenario declares. Every tag of that type is removed, including a tag that a team made for itself from that type.
Caveats
- The tags and their triggers are removed at the end of the frame. Until then, an event can still spring a tag the action named, and that tag's triggers still fire.