70 — Destroy Tag
Changed in 0.1.0
Removes every tag of the named type and takes the triggers riding on it with them.
Editor data
- Numeric ID
70- Engine ID
TACTION_DESTROY_TAG- Editor name
- Destroy Tag...
- Need token
NEED_TAG- Parameters
- Tag
tag
- Tag
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,70,3,<Tag>,0,0,0,0,The disposal that clears a held victory
Section titled “The disposal that clears a held victory”This is the one disposal that reliably gives an allow-win blockage back. The triggers are still hanging off the tag when it goes, so the link the count is credited through is intact, whatever lifetime the tag carried and however many triggers it held. That page owns the count and the two ways of losing it.
Valid values
- A tag type the scenario declares. Each tag built from it is removed, including the private tag a team makes for itself from that type.
Caveats
- The tag is not released on the spot. The end-of-frame disposal takes it and the triggers riding on it in the same pass.
- Nothing consults a tag's mark. A marked tag goes on springing for the rest of the frame, and its triggers are not marked either, so they still fire.
History
- Changed0.1.0In development