71 — Set ambient step...
Overwrites the ambient fade step in the loaded rules with a figure no map file can express.
Editor data
- Numeric ID
71- Engine ID
TACTION_SET_AMBIENT_STEP- Editor name
- Set ambient step...
- Need token
NEED_FLOAT- Parameters
- Number
floating-point
- Number
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,71,0,<Number>,0,0,0,0,Valid values
- No usable figure. The number on the line is taken as a whole number and then used as a fraction without being converted, so nothing written produces the value it names.
Caveats
- A fraction such as
.1is taken as the whole number0and stored as an exact zero, and any whole number is stored as a fraction too small to move the light level at all. Either way the fade steps by nothing from then on, so a level the mission asks the light to change to is never arrived at. - The overwrite is made on the loaded rules rather than on the scenario, so it outlives the trigger and applies to a storm's darkening as much as to a scripted change.