73 — Set ambient light...
Sets the scenario's ambient light level, in hundredths of full daylight, and fades the map toward it.
Editor data
- Numeric ID
73- Engine ID
TACTION_SET_AMBIENT_LIGHT- Editor name
- Set ambient light...
- Need token
NEED_NUMBER- Parameters
- Number
integer
- Number
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,73,0,<Number>,0,0,0,0,Valid values
- A light level in hundredths, where
100is full daylight. The map'sAmbientkey gives the level as a fraction instead, so1here is one hundredth of daylight.
Caveats
- The light moves toward the new level one step at a time, at the pace [
AmbientChangeStep](/keys/ambientchangestep/) and [AmbientChangeRate](/keys/ambientchangerate/) set. A fade in progress turns toward the new level without finishing first. - During an ion storm the new level is stored, but the light keeps the storm's level. The map fades to the new level when the storm ends.
- Setting the level the light already has changes nothing on screen and springs no ambient light event. Those events are tested only after a fade step.