73 — Set ambient light...
Gives the scenario a new ambient light level, in hundredths, and fades the map toward it.
Editor data
- Numeric ID
73- Engine ID
TACTION_SET_AMBIENT_LIGHT- Editor name
- Set ambient light...
- Need token
NEED_NUMBER- Parameters
- Number
integer
- Number
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,73,0,<Number>,0,0,0,0,Valid values
- A light level in hundredths, where
100is full daylight. This is not the fraction theAmbientkey of a map is written as, so1here is a hundredth of daylight rather than daylight.
Caveats
- While an ion storm is running the new level is stored but not faded to, and the map moves toward it once the storm clears.
- The level is only reached at the pace the fade step and fade rate allow, and a fade that is already under way is redirected to the new level rather than finished first.
- Setting the level the light is already at changes nothing on screen and springs no ambient light event, since those events are only examined on a frame the fade actually steps on.