Ambient
The scenario's overall light level, where 1 is full daylight.
Specification
- Applies to
- scenarios
- File
map file- Section
[Lighting]- Value
- floating point
- When omitted
1
[Lighting]Ambient=11 is full daylight, .5 is half as bright, and a value above 1, such as 1.35, is brighter than daylight. The level is kept in hundredths. The map starts at this level as it loads, with no fade.
IonAmbient defaults to this value, so a map that sets only Ambient does not darken during an ion storm. When a storm ends, the map fades back to this level through the ambient fade.
The Set ambient light… trigger action replaces this level during play, and the map fades to the new level. During an ion storm the new level is kept, and the fade to it starts when the storm ends.