AmbientChangeRate
Minutes between one step of the ambient light fade and the next.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- floating point
- When omitted
.2
The value is in game minutes of 900 frames, so .2 waits 180 frames between steps. Together with AmbientChangeStep, it sets how long the map takes to reach a new ambient level, whether a trigger action or an ion storm changed the target.
The first step comes as soon as the target changes, unless the wait after an earlier step is still running. The wait only spaces the steps that follow.
The Set ambient rate… trigger action changes this value, and a saved game keeps the change. The change lasts until a later scenario loads a rules file or map that sets the key. If none sets AmbientChangeRate, later scenarios in the same session keep the changed value.