72 — Set ambient rate...
Overwrites the ambient fade rate in the loaded rules with a figure no map file can express.
Editor data
- Numeric ID
72- Engine ID
TACTION_SET_AMBIENT_RATE- Editor name
- Set ambient rate...
- Need token
NEED_FLOAT- Parameters
- Number
floating-point
- Number
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,72,0,<Number>,0,0,0,0,Valid values
- No usable figure. The number on the line is taken as a whole number and then used as a fraction without being converted, so nothing written produces the value it names.
Caveats
- A fraction such as
.2is taken as the whole number0and stored as an exact zero, which stops the fade entirely. Any whole number is stored as a fraction too small to fill the wait between steps, so the fade takes a step on every frame instead. - The overwrite is made on the loaded rules rather than on the scenario, so it outlives the trigger and applies to a storm's darkening as much as to a scripted change.