74 — AI triggers begin...
Switches the house named into raising teams from its AI triggers.
Editor data
- Numeric ID
74- Engine ID
TACTION_BEGIN_AI_TRIGGERS- Editor name
- AI triggers begin...
- Need token
NEED_HOUSE- Parameters
- House
house
- House
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,74,0,<House>,0,0,0,0,Valid values
- A house available to the scenario. It is matched by country against the houses the scenario plays.
Caveats
- The switch is not one source of teams among several. It is the only one the team pass has, so a house without it raises no team of any kind on its own, and switching it on is what starts the house making teams at all.
- The switch starts off for every house, and in a campaign game nothing but this action turns it on.
- The pass is not restricted to computer houses, so this switches a human house into raising teams just as readily.
- Naming no house does nothing at all. Naming a country that no house in the scenario plays leaves the house unresolved, and the action writes through the unresolved result.