74 — AI triggers begin...
Turns on the AI-trigger switch of the house named, so that house starts raising teams from its AI triggers.
Editor data
- Numeric ID
74- Engine ID
TACTION_BEGIN_AI_TRIGGERS- Editor name
- AI triggers begin...
- Need token
NEED_HOUSE- Parameters
- House
house
- House
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,74,0,<House>,0,0,0,0,Valid values
- A live house selected by a [house number](/formats/scenario-objects/#spawn-houses).
Caveats
- AI triggers are the only source of the teams a house raises on its own. Until this switch is on, the house raises none.
- The switch starts off for every house, and in a campaign game only this action turns it on. [When the pass runs](/systems/ai-team-production/#when-the-pass-runs) lists what changes it in other games.
- With the switch on, the house draws from its AI triggers only when its [
RatioAITriggerTeam](/keys/ratioaitriggerteam/) roll passes. - The action also turns the switch on for a human house. That house then raises teams from its AI triggers but orders no production to fill them.
- A house nobody plays, or a spawn house nobody holds, leaves the action doing nothing. The trigger's other actions still run.