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74 — AI triggers begin...

Switches the house named into raising teams from its AI triggers.

Editor data
Numeric ID
74
Engine ID
TACTION_BEGIN_AI_TRIGGERS
Editor name
AI triggers begin...
Need token
NEED_HOUSE
Parameters
  1. Househouse
Attachment
none
INI example
[Actions]
<TriggerID>=1,74,0,<House>,0,0,0,0,

Valid values

  • A house available to the scenario. It is matched by country against the houses the scenario plays.
Caveats
  • The switch is not one source of teams among several. It is the only one the team pass has, so a house without it raises no team of any kind on its own, and switching it on is what starts the house making teams at all.
  • The switch starts off for every house, and in a campaign game nothing but this action turns it on.
  • The pass is not restricted to computer houses, so this switches a human house into raising teams just as readily.
  • Naming no house does nothing at all. Naming a country that no house in the scenario plays leaves the house unresolved, and the action writes through the unresolved result.