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74 — AI triggers begin...

Turns on the AI-trigger switch of the house named, so that house starts raising teams from its AI triggers.

Editor data
Numeric ID
74
Engine ID
TACTION_BEGIN_AI_TRIGGERS
Editor name
AI triggers begin...
Need token
NEED_HOUSE
Parameters
  1. Househouse
Attachment
none
INI example
[Actions]
<TriggerID>=1,74,0,<House>,0,0,0,0,

Valid values

  • A live house selected by a [house number](/formats/scenario-objects/#spawn-houses).
Caveats
  • AI triggers are the only source of the teams a house raises on its own. Until this switch is on, the house raises none.
  • The switch starts off for every house, and in a campaign game only this action turns it on. [When the pass runs](/systems/ai-team-production/#when-the-pass-runs) lists what changes it in other games.
  • With the switch on, the house draws from its AI triggers only when its [RatioAITriggerTeam](/keys/ratioaitriggerteam/) roll passes.
  • The action also turns the switch on for a human house. That house then raises teams from its AI triggers but orders no production to fill them.
  • A house nobody plays, or a spawn house nobody holds, leaves the action doing nothing. The trigger's other actions still run.