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TeamDelays

The frames a house waits between team creation passes, one entry per difficulty.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
list of integers
When omitted
(empty)The list stays empty and the difficulty slot is used to index it anyway, reading storage that was never allocated.

Entries run hardest game setting first, and a computer house indexes them with its own difficulty slot, which is the inverse of the setting the player chose. The value is reloaded after every team creation pass; the very first countdown of a house also carries 175 frames for each place it holds in the house list, so houses stagger their passes rather than running them together.

See alsoai-team-production