TeamDelays
The frames a house waits between team creation passes, one entry per difficulty.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- list of integers
- When omitted
(empty)The list stays empty and the difficulty slot is used to index it anyway, reading storage that was never allocated.
Entries run hardest game setting first, and a computer house indexes them with its own difficulty slot, which is the inverse of the setting the player chose. The value is reloaded after every team creation pass; the very first countdown of a house also carries 175 frames for each place it holds in the house list, so houses stagger their passes rather than running them together.
See also — ai-team-production