75 — AI triggers stop...
Turns off the AI-trigger switch of the house named, so that house raises no further teams on its own.
Editor data
- Numeric ID
75- Engine ID
TACTION_STOP_AI_TRIGGERS- Editor name
- AI triggers stop...
- Need token
NEED_HOUSE- Parameters
- House
house
- House
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,75,0,<House>,0,0,0,0,Valid values
- A live house selected by a [house number](/formats/scenario-objects/#spawn-houses).
Caveats
- AI triggers are the only source of the teams a house raises on its own, so the house raises none while the switch is off.
- Teams the house already has are unaffected. They keep their members, go on running their scripts, and go on recruiting if they are short.
- The AI triggers begin action turns the switch back on. In a campaign game nothing else does.
- A house nobody plays, or a spawn house nobody holds, leaves the action doing nothing. The trigger's other actions still run.