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75 — AI triggers stop...

Turns off the AI-trigger switch of the house named, so that house raises no further teams on its own.

Editor data
Numeric ID
75
Engine ID
TACTION_STOP_AI_TRIGGERS
Editor name
AI triggers stop...
Need token
NEED_HOUSE
Parameters
  1. Househouse
Attachment
none
INI example
[Actions]
<TriggerID>=1,75,0,<House>,0,0,0,0,

Valid values

  • A live house selected by a [house number](/formats/scenario-objects/#spawn-houses).
Caveats
  • AI triggers are the only source of the teams a house raises on its own, so the house raises none while the switch is off.
  • Teams the house already has are unaffected. They keep their members, go on running their scripts, and go on recruiting if they are short.
  • The AI triggers begin action turns the switch back on. In a campaign game nothing else does.
  • A house nobody plays, or a spawn house nobody holds, leaves the action doing nothing. The trigger's other actions still run.