75 — AI triggers stop...
Stops the house named raising any further teams.
Editor data
- Numeric ID
75- Engine ID
TACTION_STOP_AI_TRIGGERS- Editor name
- AI triggers stop...
- Need token
NEED_HOUSE- Parameters
- House
house
- House
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,75,0,<House>,0,0,0,0,Valid values
- A house available to the scenario. It is matched by country against the houses the scenario plays.
Caveats
- The house stops raising teams altogether, not only the ones its AI triggers ask for. The team pass has no other source of suggestions, so its countdown goes on expiring with nothing raised in their place.
- Teams the house already holds are left alone. They keep their members and go on running their scripts, and the ones that are still short go on recruiting.
- The switch can be turned back on with the matching action, and nothing else in a campaign game turns it on again by itself.
- Naming no house does nothing at all. Naming a country that no house in the scenario plays leaves the house unresolved, and the action writes through the unresolved result.