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2 — Loser is...

Loses the mission for the player at this machine when the country named is their own, and wins it otherwise.

Editor data
Numeric ID
2
Engine ID
TACTION_LOSE
Editor name
Loser is...
Need token
NEED_HOUSE
Parameters
  1. Househouse
Attachment
none
INI example
[Actions]
<TriggerID>=1,2,0,<House>,0,0,0,0,

The action reads as though it settles the contest between the houses. It does not: the only house it can decide anything for is the one the player at this machine plays, and the country on the line is compared against that player’s own country and used for nothing else.

What follows a loss — the mission’s losing movie and the offer to replay — belongs to losing and restarting.

Valid values

  • A house available to the scenario. Only its country is used, and only to compare against the country the player at this machine plays.
Caveats
  • Naming any other country, or naming none at all, flags the player at this machine to win. There is no third outcome, so the action always decides the mission one way or the other.
  • The house named is not touched. It is neither defeated nor destroyed, keeps everything it owns, and goes on playing as before. Naming an opposing house here is a way of winning the mission, not a way of wiping that house out.
  • Nothing ends on the frame the action runs. The caption and the spoken line are given at once, and in a campaign or standalone mission the player's controls are taken away as well, but the outcome itself is only flagged and is acted on later.
  • The loss flag clears a pending win before anything else, so a loss written after a win overrules it. A house already flagged to lose or to be destroyed keeps the flag it has.