2 — Loser is...
Loses the mission for the player at this machine when the house named is theirs, and wins it otherwise.
Editor data
- Numeric ID
2- Engine ID
TACTION_LOSE- Editor name
- Loser is...
- Need token
NEED_HOUSE- Parameters
- House
house
- House
- Attachment
- none
INI example
[Actions]
<TriggerID>=1,2,0,<House>,0,0,0,0,The action decides the mission only for the player at this machine. It compares the house named only with that player, so it settles nothing between other houses. In a multiplayer game, each machine makes the comparison for its own player, and one firing can tell one player they lost and every other player they won.
In a campaign or single mission, a loss plays the losing movie and offers a replay, as losing and restarting describes.
Valid values
- A house by number, either a country or a [spawn house](/formats/scenario-objects/#spawn-houses). A country names the player when the player plays that country. A spawn house names the player when the player holds that start position.
Caveats
- Any house that does not name the player at this machine flags that player to win. That includes a number that names no house at all.
- The house named is not touched. It is neither defeated nor destroyed, keeps everything it owns, and goes on playing. Naming an opposing house wins the mission for the player; it does not wipe that house out.
- The loss or win takes effect after the [
SavourDelay](/keys/savourdelay/) pause. The caption and the spoken line come at once, except for an observer in a skirmish or multiplayer game. In a campaign or single mission, the player's controls are also locked at once. - The win or loss this action gives can be ignored when the player already has a result pending. [
SavourDelay](/keys/savourdelay/) lists which pending results ignore it.