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1 — Winner is...

Wins the mission for the player at this machine when the country named is their own, and loses it otherwise.

Editor data
Numeric ID
1
Engine ID
TACTION_WIN
Editor name
Winner is...
Need token
NEED_HOUSE
Parameters
  1. Househouse
Attachment
none
INI example
[Actions]
<TriggerID>=1,1,0,<House>,0,0,0,0,

The action reads as though it settles the contest between the houses. It does not: the only house it can decide anything for is the one the player at this machine plays, and the country on the line is compared against that player’s own country and used for nothing else. Naming an opposing house is therefore a way of failing the mission, and it fails it by flagging the player’s own defeat rather than by handing the named house a victory.

How long the flag then stands, and what runs once it is acted on, belong to the win sequence.

Valid values

  • A house available to the scenario. Only its country is used, and only to compare against the country the player at this machine plays.
Caveats
  • Naming any other country, or naming none at all, flags the player at this machine to lose. There is no third outcome, so the action always decides the mission one way or the other.
  • The house named is not touched. It is neither declared the winner nor defeated, keeps everything it owns, and goes on playing as before.
  • Nothing ends on the frame the action runs. The caption and the spoken line are given at once, and in a campaign or standalone mission the player's controls are taken away as well, but the outcome itself is only flagged and is acted on later.
  • The win flag is refused while the player's house is already flagged to win, to lose or to be destroyed, so this action cannot turn a pending loss back into a win. Flagging a loss is not refused that way, because it clears a pending win first.