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Bright

Lights the ground around an explosion with a brief flash.

Weapon flash

Specification — Weapon flash
Applies to
WeaponType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

Every shot the weapon fires carries the flag with it, and a shot that carries it lights the ground where it lands, whatever the shot did or failed to do on arrival. The flash is a spotlight sized at a quarter of the damage the shot delivered, rounded down and held between 21 and 63: anything up to 87 damage gives the smallest flash, anything from 252 up gives the largest.

rules.ini
[MyCannon] ; example WeaponType
Damage=400
Bright=yes ; the impact lights the surrounding ground

Explosion flash

Specification — Explosion flash
Applies to
WarheadType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

The explosion drops a spotlight over the ground around it. Its size is a quarter of the damage, rounded down and held between 21 and 63, so any blast of 87 damage or less produces the smallest flash and any blast of 252 or more the largest; the light widens for its first two frames and then shrinks away over the eight that follow.

rules.ini
[MyShellWH] ; example WarheadType
Bright=yes

The explosions that read the flag are the ones raised without a projectile: an animation or voxel animation that detonates as it expires, the collateral blast an Explodes=yes object makes when it is destroyed, IonStormWarhead lightning, IonCannonWarhead, the Do Explosion At trigger action, and everything the C4Warhead stages — a laser fence segment blown up with its post, a vehicle stranded and blowing itself up, an object that falls out of the sky, an explosive crate, a hunter-seeker, and the three lighting trigger actions. A shot that lands takes its flash from the firing weapon’s own flag instead and never consults this one.