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65 — Light flash (medium) at...

Lights the ground around a waypoint for a moment and harms nothing standing there.

Editor data
Numeric ID
65
Engine ID
TACTION_LIGHT_MEDIUM
Editor name
Light flash (medium) at...
Need token
NEED_WAYPOINT
Parameters
  1. Waypointwaypoint
Attachment
none
INI example
[Actions]
<TriggerID>=1,65,0,0,0,0,0,0,<Waypoint>
map file
[Actions]
DemoSpark=1,65,0,3,0,0,0,0,D ; trigger DemoSpark flashes at waypoint 3, whose label is D

The number 3 is the waypoint the flash is centered on. The trailing D is the same waypoint written as its label, in the field an editor fills in.

Valid values

  • A scenario waypoint. The action reads it from the waypoint number the line carries, not from the waypoint name at the end of the line.
Caveats
  • No flash appears at all unless the warhead named by C4Warhead in the rules is marked bright. The action is otherwise silent about it, and the trigger carries on as normal.
  • Nothing is damaged, moved or destroyed. The light is the whole of the effect.
  • The action asks for a flash sized from a figure of 100. That lands about a fifth wider than the small flash and at two fifths of the large one, so the three sizes are not evenly spaced.
  • The number field is where the engine writes this waypoint as well as where it reads it, so the number a line carries there survives the engine writing the scenario out again. The name at the end of the line is written from a separate field, which is the one an editor is prompted to fill in and the one that the actions reading a waypoint from the end of the line work from.