MCVDeploy
Parsed flag that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- scenarios
- File
map file- Section
[SpecialFlags]- Value
- boolean
- When omitted
noThe special options are initialized with this built-in default when the game starts.- Used by the game
- No — loaded but not used
Nothing in the game reads this flag, so it does not let a construction yard pack back up into a vehicle. UndeploysInto decides whether a structure can undeploy, and its page covers the extra conditions for a construction yard.
See also —
UndeploysInto