MCVDeploy
Parsed flag that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- scenarios
- File
map file- Section
[SpecialFlags]- Value
- boolean
- When omitted
- UnchangedThe scenario's special options are set up once when the game starts and are not reset between missions, so a campaign mission that omits the key keeps whatever the previously played mission established. Only the first mission of a session finds the initial value, no.
- Used by the game
- No — loaded but not used
The name promises the option that lets a construction yard fold back into the vehicle it came from. Nothing in the game asks for the flag: it is parsed into the scenario’s special options and written back out by the map editor, and no gameplay path reads it.
Undeploying is decided by the structure type instead, through UndeploysInto.
See also —
UndeploysInto