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MCVDeploy

Parsed flag that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
scenarios
File
map file
Section
[SpecialFlags]
Value
boolean
When omitted
noThe special options are initialized with this built-in default when the game starts.
Used by the game
No — loaded but not used

Nothing in the game reads this flag, so it does not let a construction yard pack back up into a vehicle. UndeploysInto decides whether a structure can undeploy, and its page covers the extra conditions for a construction yard.

See also — UndeploysInto