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ContentScan

Parsed IQ threshold and difficulty flag that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

IQ threshold

Specification — IQ threshold
Applies to
global rules
File
rules.ini
Section
[IQ]
Value
integer
When omitted
4
Used by the game
No — loaded but not used

A house whose IQ reached this level would count the worth of a transport’s passengers toward the transport’s worth as a target, and so would a house whose difficulty section sets the companion flag; the two are alternatives rather than conditions that both have to hold.

Neither is reached. The comparison sits inside the routine that puts a figure on an object as a target, and the only thing that calls that routine is the pass in which a computer house picks a building to aim a superweapon at — a pass nothing invokes. This is the one entry in [IQ] that raising a house’s intelligence cannot switch on, and moving the threshold changes nothing at any level.

Difficulty cargo scan

Specification — Difficulty cargo scan
Applies to
difficulty settings
File
rules.ini
Section
[<Difficulty ID>]
Value
boolean
When omitted
noThe difficulty block is re-read from fixed defaults whenever its section is present, so a later file that carries the section without this key restores no rather than keeping the earlier value.
Used by the game
No — loaded but not used

The flag is one of two ways into a test that adds the worth of everything riding inside a transport to the transport’s own worth as a target. This one opens it for every house in the slot; the threshold in [IQ] opens it for a house clever enough. The two are alternatives, so either on its own is sufficient.

Neither is reached. The test sits inside the routine that puts a figure on an object as a target, and the only thing that calls that routine is the pass in which a computer house picks a building to aim a superweapon at — a pass nothing invokes. What a computer house does weigh when it chooses a target is traced under target selection, and cargo has no part in it.