ContentScan
Parsed IQ threshold and difficulty flag that the engine never uses.
The engine accepts and loads it, but no gameplay code uses the stored value.
IQ threshold
- Applies to
- global rules
- File
rules.ini- Section
[IQ]- Value
- integer
- When omitted
4- Used by the game
- No — loaded but not used
A house whose IQ is at or above this value would add the worth of a transport’s passengers to the transport’s worth as a target. The difficulty section’s flag is an alternative: either one alone would switch the addition on.
The setting has no effect, because nothing uses that worth. It is read only by a superweapon-targeting step that the game never runs, so no value changes anything at any IQ.
Difficulty cargo scan
- Applies to
- difficulty settings
- File
rules.ini- Section
[<Difficulty ID>]- Value
- boolean
- When omitted
noThe difficulty block is re-read from fixed defaults whenever its section is present, so a later file that contains the section but not this key sets it back to no.- Used by the game
- No — loaded but not used
ContentScan=yes in a difficulty section would make every house in that difficulty slot add the worth of a transport’s passengers to the transport’s worth as a target. The [IQ] threshold is an alternative: either one alone would switch the addition on.
The setting has no effect, because nothing uses that worth. It is read only by a superweapon-targeting step that the game never runs. Target selection describes what a computer house does weigh when it chooses a target, and passengers play no part in it.