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ContentScan

Parsed IQ threshold and difficulty flag that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

IQ threshold

Specification — IQ threshold
Applies to
global rules
File
rules.ini
Section
[IQ]
Value
integer
When omitted
4
Used by the game
No — loaded but not used

A house whose IQ is at or above this value would add the worth of a transport’s passengers to the transport’s worth as a target. The difficulty section’s flag is an alternative: either one alone would switch the addition on.

The setting has no effect, because nothing uses that worth. It is read only by a superweapon-targeting step that the game never runs, so no value changes anything at any IQ.

Difficulty cargo scan

Specification — Difficulty cargo scan
Applies to
difficulty settings
File
rules.ini
Section
[<Difficulty ID>]
Value
boolean
When omitted
noThe difficulty block is re-read from fixed defaults whenever its section is present, so a later file that contains the section but not this key sets it back to no.
Used by the game
No — loaded but not used

ContentScan=yes in a difficulty section would make every house in that difficulty slot add the worth of a transport’s passengers to the transport’s worth as a target. The [IQ] threshold is an alternative: either one alone would switch the addition on.

The setting has no effect, because nothing uses that worth. It is read only by a superweapon-targeting step that the game never runs. Target selection describes what a computer house does weigh when it chooses a target, and passengers play no part in it.