BuildDelay
Parsed value that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- difficulty settings
- File
rules.ini- Section
[<Difficulty ID>]- Value
- floating point
- When omitted
.03The difficulty block is re-read from fixed defaults whenever its section is present, so a later file that carries the section without this key restores .03 rather than keeping the earlier value.- Used by the game
- No — loaded but not used
See also — production