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BuildDelay

Parsed value that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
difficulty settings
File
rules.ini
Section
[<Difficulty ID>]
Value
floating point
When omitted
.03The difficulty block is re-read from fixed defaults whenever its section is present, so a later file that carries the section without this key restores .03 rather than keeping the earlier value.
Used by the game
No — loaded but not used
See alsoproduction