FirePower
The multiplier a difficulty setting applies to the damage its houses deal by firing a weapon.
INI keys distinguish uppercase and lowercase letters. Firepower is a different setting.
- Applies to
- difficulty settings
- File
rules.ini- Section
[<Difficulty ID>]- Value
- floating point
- When omitted
1A later file that contains the section without this key resets it to 1.
FirePower multiplies the damage of the weapons fired by houses in this difficulty slot. A value above 1 deals more damage. [Easy], [Normal] and [Difficult] each set a value, and a house uses the one for its difficulty slot.
[Difficult]FirePower=1.2The multiplier scales the Damage of each projectile an object fires from its weapon. A firepower crate and the veteran firepower bonus (VeteranCombat) scale the same damage further.
These deal their damage without the multiplier:
- a nuclear missile launch;
- an EM pulse, from a structure or from a vehicle;
- other superweapon launches;
- projectiles created by a trigger action;
- the projectiles a splitting projectile releases;
- sonic weapons and weapons that use fire particles;
- weapons with a
Damageof 0 or below, such as healing weapons.
A house’s multiplier is computed each time the house is assigned its slot, so a later change to the section reaches the house only then. Outside a campaign game, it is also multiplied by the country’s Firepower=; a campaign game ignores the country value.