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Firepower

The multiplier a country applies to the damage its houses deal by firing a weapon.

Case-sensitive spelling

INI keys distinguish uppercase and lowercase letters. FirePower is a different setting.

Specification
Applies to
HouseType
File
rules.ini
Section
[<ObjectType ID>]
Value
floating point
When omitted
1.0

A projectile an object of this country’s house fires from a weapon has the weapon’s Damage multiplied by this value, so a figure above 1 hits harder. Projectiles created outside that firing path — a nuke silo’s launch, either kind of EM pulse, a superweapon, a trigger action, and a bullet splitting into more — carry their own damage and are never scaled. The product is worked out once, when the house is given its difficulty slot, and not per shot.

A campaign game drops the country’s contribution, so this value shapes skirmish and multiplayer games only; the difficulty section’s own FirePower= applies in both.

See alsodifficulty