Firepower
The multiplier a country applies to the damage its houses deal by firing a weapon.
INI keys distinguish uppercase and lowercase letters. FirePower is a different setting.
- Applies to
- HouseType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- floating point
- When omitted
1.0
A projectile an object of this country’s house fires from a weapon has the weapon’s Damage multiplied by this value, so a figure above 1 hits harder. Projectiles created outside that firing path — a nuke silo’s launch, either kind of EM pulse, a superweapon, a trigger action, and a bullet splitting into more — carry their own damage and are never scaled. The product is worked out once, when the house is given its difficulty slot, and not per shot.
A campaign game drops the country’s contribution, so this value shapes skirmish and multiplayer games only; the difficulty section’s own FirePower= applies in both.