VeteranCombat
Weapon damage from an object holding the firepower ability is multiplied by this value plus one.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- floating point
- When omitted
1
The multiplier reaches only an object whose rank grants it the FIREPOWER ability through VeteranAbilities or EliteAbilities; rank alone does not qualify. The default doubles damage, and 0 leaves it unchanged.
Scaling is applied last, after the house and per-object firepower biases. A sonic weapon and a weapon that fires through the fire particle system have their damage figure zeroed before this step, so they never gain anything from the ability.
See also — veterancy