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VeteranCombat

Weapon damage from an object holding the firepower ability is multiplied by this value plus one.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
1

The multiplier reaches only an object whose rank grants it the FIREPOWER ability through VeteranAbilities or EliteAbilities; rank alone does not qualify. The default doubles damage, and 0 leaves it unchanged.

Scaling is applied last, after the house and per-object firepower biases. A sonic weapon and a weapon that fires through the fire particle system have their damage figure zeroed before this step, so they never gain anything from the ability.

See alsoveterancy