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VeteranCombat

Weapon damage from an object holding the firepower ability is multiplied by this value plus one.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
1

Raising the value increases the damage the object’s weapons deal: the default doubles it, and 0 leaves it unchanged. Only an object whose rank grants the FIREPOWER ability through VeteranAbilities or EliteAbilities is affected.

The multiplier applies last, after the house’s firepower multiplier and any firepower crate bonus. It never raises these weapons:

  • a sonic weapon or a weapon that fires through the fire particle system, because their damage does not come from the projectile this multiplier scales;
  • a weapon with negative damage, such as a healing weapon.
See also — veterancy