EliteAbilities
The abilities an object of this type gains at elite rank, on top of its veteran abilities.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- abilities
- When omitted
(empty)
An elite object has every ability in this list as well as every ability in its type’s VeteranAbilities. A veteran of the same type gets nothing from this list.
The value is a comma-separated list of ability tokens, matched without regard to letter case and parsed exactly like VeteranAbilities, including the whitespace rule described there. The ability table lists the accepted tokens and what each one does.
[MYTANK] ; example UnitTypeVeteranAbilities=FIREPOWEREliteAbilities=ROF,SELF_HEALAn elite MYTANK deals more damage, reloads faster and repairs itself; a veteran one only deals more damage.
See also — veterancy