DestroyWalls
Whether a computer house in this difficulty slot scores walls as targets while it scans.
- Applies to
- difficulty settings
- File
rules.ini- Section
[<Difficulty ID>]- Value
- boolean
- When omitted
yesThe difficulty block is re-read from fixed defaults whenever its section is present, so a later file that carries the section without this key restores yes rather than keeping the earlier value.
[Easy], [Normal] and [Difficult] each carry their own flag, and an object consults the one for the difficulty slot its house holds. no is the second gate on wall targeting, immediately after the gate that restricts the whole behavior to computer houses, so it cannot change anything for a house under player control. It stops walls being weighed while an object scans for something to shoot at; it does not stop an object attacking a wall it is put onto by an order or a script.
Unlike the multipliers in the same section, this flag is not folded into a figure the house keeps. It is read from the section each time a cell is weighed, so a house that changes slot changes behavior at once.