PercentBuilt
Parsed base completion figure that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- scenario bases
- File
map file- Section
[<House ID>]- Value
- integer
- When omitted
0- Used by the game
- No — loaded but not used
The name promises the share of a house’s prebuilt base that is already standing when the scenario opens. The figure is read from the house’s own section, kept alongside the base’s node list, and written back out when a scenario is saved, so an editor can carry it from one file to the next. How much of the plan exists at the start instead follows from the objects the scenario places, and everything after that is left to the base planner; NodeCount covers the plan itself.
See also —
NodeCount, ai-base-building