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Credits

The money a scenario's house begins a campaign mission with, counted in hundreds.

Specification
Applies to
House (per-scenario)
File
map file
Section
[<House ID>]
Value
integer
When omitted
0The read substitutes a literal zero rather than keeping any figure the house already held.

The value is multiplied by 100 as it is stored, so Credits=50 is five thousand credits. It fills both the house’s spendable balance and its record of what it started with.

scenario map file
[GDI] ; a house record in the scenario's own house list
Credits=50

Only a campaign mission reads its house records at all, so this is a campaign setting. A skirmish or multiplayer house takes its opening balance from the session’s own starting-credits option instead.

The second copy is what the mission’s efficiency rating on the score screen divides by: the house’s remaining money is measured against everything it started with plus everything it harvested. Carry-over money granted at the start of the next mission is added to that record as well as to the balance, so it counts as starting money rather than as income.