Credits
The money a scenario's house begins a campaign mission with, counted in hundreds.
- Applies to
- House (per-scenario)
- File
map file- Section
[<House ID>]- Value
- integer
- When omitted
0The read substitutes a literal zero rather than keeping any figure the house already held.
The value is multiplied by 100 as it is stored, so Credits=50 is five thousand credits. It fills both the house’s spendable balance and its record of what it started with.
[GDI] ; a house record in the scenario's own house listCredits=50Only a campaign mission reads its house records at all, so this is a campaign setting. A skirmish or multiplayer house takes its opening balance from the session’s own starting-credits option instead.
The second copy is what the mission’s efficiency rating on the score screen divides by: the house’s remaining money is measured against everything it started with plus everything it harvested. Carry-over money granted at the start of the next mission is added to that record as well as to the balance, so it counts as starting money rather than as income.