ConditionYellow
The fraction of maximum strength at or below which an object counts as damaged.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- floating point
- When omitted
.5
Crossing the threshold switches a structure to its damaged artwork and to the damaged form of each animation it starts, and it is the point at which a computer house’s aircraft break off to look for a repair bay.
The same threshold bounds the low-power damage tick, which only touches a structure standing strictly above it. A shortfall therefore grinds a base down to this fraction and stops; raising the value shortens that decay and lowering it lets a shortfall take a base closer to destruction.
See also — power