Skip to content

ConditionYellow

The fraction of maximum strength at or below which an object counts as damaged.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
floating point
When omitted
.5

Crossing the threshold switches a structure to its damaged artwork and to the damaged form of each animation it starts, and it is the point at which a computer house’s aircraft break off to look for a repair bay.

The same threshold bounds the low-power damage tick, which only touches a structure standing strictly above it. A shortfall therefore grinds a base down to this fraction and stops; raising the value shortens that decay and lowering it lets a shortfall take a base closer to destruction.

See alsopower