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SelfHealingCap

Added in 0.2.0

The share of maximum strength at which this type stops healing itself.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
floating point
When omitted
-1Any value below zero takes the ceiling from `SelfHealCap`.
rules.ini
[4TNK] ; a UnitType registered in [VehicleTypes]
SelfHealingCap=100%

SelfHealingCap sets how far objects of this type can heal themselves, as a share of maximum strength. It replaces the rules-wide SelfHealCap for this type. A higher value lets the object heal further.

A tick heals only while the object’s strength is at or below this share, so healing stops up to one step past it. 100% heals the object to maximum strength. A percentage and a plain fraction are read the same way, so 100% equals 1.

ConditionYellow still decides when the object counts as damaged and when its damage smoke stops, whatever this key is set to.

History

  1. Added0.2.0In development

    Give self-healing its own step, interval and ceiling