SelfHealing
Mends the object a step at a time while it is below its self-healing ceiling.
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
SelfHealing=yes makes an object heal itself. It costs nothing, needs no building or order, and works on structures, vehicles, aircraft and infantry alike. The SELF_HEAL ability from VeteranAbilities or EliteAbilities has the same effect, so a promoted object heals exactly as a type with this flag does.
Each tick restores a set number of strength points, and ticks come at a set interval. At the engine defaults an object heals one point every 14 frames, the interval that RepairRate sets for structure repair. The type’s SelfHealingStep and SelfHealingRate change the step and the interval for one type; SelfHealStep and SelfHealRate change them for every type. Self-healing explains how the settings combine.
SelfHealStep, SelfHealRate, SelfHealCap, SelfHealingStep, SelfHealingRate, SelfHealingCap, repair