SelfHealStep
Added in 0.2.0
The strength one self-healing tick restores.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- integer
- When omitted
1
[General]SelfHealStep=1Each self-healing tick restores this many strength points to an object that mends itself. It applies to structures, vehicles, aircraft and infantry alike. A type with SelfHealingStep at 0 or above uses that value instead.
A step below 1 heals 1 point, so 0 and negative values still heal a point per tick. Healing never raises strength above the object’s maximum.
RepairStep and IRepairStep do not affect self-healing. They apply to the repair wrench, the service depot, the hospital and Tiberium healing.
History
- Added0.2.0In development