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SelfHealStep

Added in 0.2.0

The strength one self-healing tick restores.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
integer
When omitted
1
rules.ini
[General]
SelfHealStep=1

Each self-healing tick restores this many strength points to an object that mends itself. It applies to structures, vehicles, aircraft and infantry alike. A type with SelfHealingStep at 0 or above uses that value instead.

A step below 1 heals 1 point, so 0 and negative values still heal a point per tick. Healing never raises strength above the object’s maximum.

RepairStep and IRepairStep do not affect self-healing. They apply to the repair wrench, the service depot, the hospital and Tiberium healing.

History

  1. Added0.2.0In development

    Give self-healing its own step, interval and ceiling