SelfHealingStep
Added in 0.2.0
The strength one self-healing tick restores to this type.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
-1Any value below zero takes the step from `SelfHealStep`.
[4TNK] ; a UnitType registered in [VehicleTypes]SelfHealingStep=15Each self-healing tick restores this many strength points to an object of this type. It replaces the rules-wide SelfHealStep for this type. It has no effect unless the object heals itself, through SelfHealing=yes or the SELF_HEAL ability.
This key is the only way to give one type a different step. The rules-wide step applies to every type alike: unlike RepairStep and IRepairStep, it does not even treat infantry differently.
0 heals one point per tick. Healing never raises strength above the type’s Strength.
History
- Added0.2.0In development