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RepairStep

The strength one repair step restores to a structure, vehicle or aircraft.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
integer
When omitted
5

Each repair step restores this many strength points to a structure, vehicle or aircraft. It applies to the wrench on a structure and to a service depot repairing a vehicle or aircraft. Infantry use IRepairStep instead. A vehicle or aircraft with Tiberium healing also regains this many points per healing tick.

The value also sets how many steps a full repair takes: Strength / RepairStep. The object’s price is split across those steps to give the cost of one step. A larger value gives fewer, larger and dearer steps. A full repair then finishes sooner, but costs roughly the same in total.

See also — repair