RepairStep
The strength one repair step restores to a structure, vehicle or aircraft.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- integer
- When omitted
5
Every path that repairs something other than an infantry adds this many strength points per step: the wrench on a structure, and a service depot working on a vehicle or an aircraft. Infantry use IRepairStep instead. It is also what a vehicle regains from each Tiberium healing tick.
The same value sits inside the credit price of a step, as the number of steps a full repair is divided into. Raising it therefore makes each step larger, rarer in count and dearer, leaving the credits spent on a full repair roughly where they were; the cost of one step works the arithmetic through.
See also — repair